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This is an archived syllabus from 2013-2014

COMP32212 Implementing System-on-Chip Designs syllabus 2013-2014

COMP32212 Implementing System-on-Chip Designs

Level 3
Credits: 10
Enrolled students: 17

Course leader: Jim Garside

Additional staff: view all staff


  • Pre-Requisite (Compulsory): COMP22111
  • Pre-Requisite (Compulsory): COMP32111

Additional requirements

  • COMP32111 unavailable 2013/4.

Assessment methods

  • 50% Written exam
  • 50% Practical skills assessment
Sem 2 Lecture LF17 Tue 15:00 - 15:00 -
Sem 2 Lab Toot 0 Tue 16:00 - 16:00 -
Themes to which this unit belongs
  • System-on-Chip


The ultimate goal of any hardware design is a physical implementation. This course complements COMP32111 by examining the process of realising a design in hardware. The practical part of the course develops higher level models into Verilog HDL and thence to an FPGA. In the lectures the process of mapping designs to ASICs is studied with emphasis on practicalities such as trading chip area, delays, power, etc. to meet a specification. Emphasis is also given to areas which are used extensively in the practical work, particularly simulation, debugging and verification.


The module aims to give an overview of the processes involved in taking a concept onto a product chip. It also illustrates some of the choices available to an implementer. Finally, the practicals are intended to give some experience of the flow, the frustration and the satisfaction of making a working device.


The practical part of the course involves migrating the design of a moderately complex FSM into Verilog, integrating it with other parts of a system-on-chip, verifying that it operates correctly and demonstrating it working. The intention is to use a graphics drawing example design so that the final result can easily be seen on its own display.

The lectures are planned approximately as follows:


The scale of the problem and what VLSI 'looks like', inside.


Some revision plus some features you may not have met before.

Functional Simulation

Test harness construction and making things 'realistic'.


What to look for and how to find it.

Tool flows

The sort of tools used to get source code into silicon and how to get the best from them.

Timing Simulation

Simulating big designs and getting sufficiently accurate results in days, not months.


Clocking, clock distribution and the perils of crossing between clock domains.


What every VLSI engineer needs to know about CMOS


Overcoming the crippling effects of reality on a nice, clean design.


Proving the device will work and then checking if it does when the silicon arrives.


Silicon fabrication is still evolving rapidly. A look at some things which are going to make life (even) harder.

Teaching methods




2 hours/week (1 hour timetabled, 1 hour independent work)

Feedback methods

Feedback is given orally in scheduled laboratories; lectures are intended to be active and discussion is encouraged.

Annotated listings and diagrams will be returned to students.

Feedback as to whether a constructed (video) system operates correctly should be apparent from simulations during the work's progression and will definitely visible in the final realisation.

Study hours

  • Assessment written exam (2 hours)
  • Lectures (12 hours)
  • Practical classes & workshops (12 hours)

Employability skills

  • Analytical skills
  • Innovation/creativity
  • Problem solving
  • Other

Learning outcomes

On successful completion of this unit, a student will be able to:

Learning outcomes are detailed on the COMP32212 course unit syllabus page on the School of Computer Science's website for current students.

Reading list

No reading list found for COMP32212.

Additional notes

Course unit materials

Links to course unit teaching materials can be found on the School of Computer Science website for current students.